Posts Tagged ‘Howard Berger’

Prince Caspian at WonderCon 2008

Sunday, February 24th, 2008

Disney/Walden Media: The Chronicles of Narnia: Prince Caspian

Howard Berger – Creature Supervisor

Shooting for Narnia was done in New Zealand and Czech Republic. This story is bigger in scope, with a new look and vision. “Darker and more savage” because of the storyline( the Narnia creatures have been exiled), but still family entertainment. One aspect as a director that returning to Narnia allowed was to change / do over the creatures. Felt that last movie all the creatures were 20 – 25 years old. This time wanted to make younger and older creatures to give a fuller back drop to story.

Showed a 5 minute video presentation of “Prince Caspian.” *Very* rough cut, with many special effects missing. Was funny to see actors with “green” legs, or with partially completed horse bodies. Arrow shots from Susan were blotching and fat. Reepicheep was not complete – very cartoony. Still – looks like its faithful to the story line and full of sword fighting action.

He’s hoping to be able to work on all movies made from the 7 books. They are starting pre-production on “Voyage of the Dawn Treader” right now. He mentioned that his company was one of several originally interviewed for “The Lion, The Witch and The Wardrobe.” He was asked why he wanted to do Narnia, when KNB was not known for this genre. He mentioned he wanted to do a film his kids could watch.

The Telmarines armor was influences by Spanish Renaissance armor. To date, his favorite creatures are Mr. Tumnus (McAvoy) and the Minotaurs.

Side note: McAvoy was brought in at the last minute because they could not find an actor they were happy with. They weren’t sure about him because he was so young and they were thinking of an older Tumnus. Obviously he pulled it off.

ComingSoon.net for more WonderCon panel summaries!

From Aint It Cool News:

THE CHRONICLES OF NARNIA: PRINCE CASPIAN

Howard Berger came out and spoke about NARNIA. Howard’s a great guy and I’ve been fortunate to spend a lot of time with him and the other KNB guys on many of the sets I’ve visited. Disney threw him out by his lonesome to answer fan questions and give a little talk about the flick before starting the footage up.

- He looked at the first film and figured out what he wanted to change… he didn’t put it this way, but I got the impression that CASPIAN was an opportunity for a “do-over” on the creatures. He wanted a difference in age with the creatures… so this one we’ll see young creatures, old creatures and more wild beings, not so “coifed.”

-Weta is doing miniature and VFX work as well as a VFX company in London.

- VOYAGE OF THE DAWN TREADER is already moving forward and they’ll do all 7 books if the Box Office stays strong.

The footage they showed had no dialog, only music over images. There were some really incomplete effects, ranging from animatic Reepicheep slashing bad guys and tying up cats to green-legged centaurs. There was also part of the mano-a-mano sword fight between Peter and King Miraz, the evil ruler of the Telmarines who have taken over Narnia while the Pevensies have been away (one year passes for them and it’s well over a thousand years in Narnia).

I’ll have much more detail on this next week… I was shown at least 45 minutes of the movie, so I’ll be able to spill a bit more then. I’ll just say that I wasn’t that keen on the first NARNIA, but this one has a darkness to it that I quite enjoy. I like that Berger, Andrew Adamson and co. have made the world feel a little more used and lived in.

VFX Previews Prince Caspian

Thursday, January 17th, 2008

Dean Wright (who shares vfx supervision with Wendy Rogers) admits the bar has been raised in this second installment of the Narnia franchise. There is not only more action, but also more complex models from Creature Supervisor Howard Berger.

“There are huge battles in this film, so we’ve got a lot more character integration,” Wright says.

Since this time they shot primarily in the Czech republic, it made financial sense to use London-based MPC and Framestore CFC along with Weta Digital. Framestore is doing Aslan, Trufflehunter, the badger, the River-god sequence, kids entering and leaving Narnia; MPC is mainly doing the battles; and Weta is focusing on: a werewolf, a wild bear and all of the environments for the castle.

Narnia.com’s Prince Caspian Comic-Con Presentation Summary

Tuesday, July 31st, 2007

Comic-Con 2007, complete with all of the exclusive news and footage descriptions – the first look any audience has received from the next exciting chapter in the fantasy adventure series!

Richard Taylor, from Weta Workshop was the first to take the stage, carrying two swords (Glenstorm and Edmund swords) – the Centaur sword was nearly as tall as him!

He introduced the panel which included Mark Johnson (producer), Howard Berger (creature effects), Isis Mussenden (costume designer) and Dean Wright (visual FX supervisor). They all flew 24 hours from across the globe to be at Comic-Con to give an enthusiastic audience their first look at the action-packed film.

Andrew Adamson (director) was then introduced via satellite with a few minor technical difficulties. A gorgeous new conceptual look at King Miraz’s castle appeared in the background (the same image graced the Narnia goody bags that were seen throughout the con). Andrew amusingly passed the time by attempting to communicate by “signing” with the audience. Once his sound was corrected he greeted the fans and asked the panel of behind-the-scenes artists “What are you doing there? We need you for shooting!”

Currently on day 106 of shooting, he said he was glad that they were able to share a little more, a little earlier in the process than their last appearance at Comic-Con in 2005 for “The Lion, the Witch and the Wardrobe.”

He discussed the difficulty in adapting Caspian vs. the first film due to its non-linear, less cinematic structure of the story.  As an example, he said they’ve expanded upon Lewis’ text like “Caspian…made many sorties…” by embellishing the battles.

Andrew then announced that the audience would be seeing a pre-viz (an animated storyboard) of one of those expanded scenes – an exciting raid on Miraz’s castle.  The footage is described from memory, but here are some of the highlights…

The footage starts with a gryphon flying through the air, carrying what looked like Edmund in its talons.  The air is foggy, probably providing some much needed cover for this daring raid.  The camera swoops dramatically, following Edmund and the gryphon as they descend into the castle walls.

The shot widens to reveal more gryphons carrying what looked like Susan, Peter and others as well.  This was very cool and unique to see the characters working in tandem with the gryphons for an aerial invasion!  There is a quick cut to a battle line of Narnian creatures advancing slowly on the castle – perhaps the Pevensies must get in first to neutralize Telmarine guards and allow these troops to penetrate the castle from the ground?

The gryphon carrying Edmond noiselessly approaches upon a castle turret, with Edmond slicing a Telmarine guard in mid-air.  He the signals to the others using his flashlight!  Another gryphon with Susan in its grip flies into the courtyard, and Susan reaches into her quiver and in a spectacular mid-flight shot sends an arrow through another Telmarine guard.

Reepicheep and his band of courageous mice enter the courtyard through a gutter.

Reepicheep takes out a Telmarine guard.

At this point, the mission is still being undertaken stealthily.  The Pevensies and their cohorts have yet to alert the larger Telmarine forces to their presence.

The sequence ended with much applause from the audience.  Even in its rough, conceptual form this promises to be a suspenseful and spectacular action set piece, very creative in its execution.

Andrew then took the opportunity to discuss the story and how the film is shaping up in comparison to “The Lion, the Witch and the Wardrobe.”  He said that King Miraz and the Telmarines have taken over Narnia, and the Pevensies return to a much more savage place then what they remembered.  The film promises to be bigger, grittier and more epic in its scope than the first film.  This was reflected in the footage glimpsed from the next video – the tone is definitely darker and moodier than the first film.  It really feels dangerous – like the stakes have been raised significantly for our heroes.

The next piece of footage was a behind the scenes look at the filming of “Prince Caspian,” and it included the very first looks at characters in costume and finished scenes from the movie!

It starts with behind the scenes footage of various craftsmen (Richard Taylor wielding an axe in his workshop) and a room filled with conceptual drawings of Dwarfs.

Andrew Adamson narrates the footage.  Here are some of the nuggets he offered, along with descriptions of the shots in the film – like the pre-viz they came fast and furious, so here’s the best guess of everything we saw.

  • Prince Caspian” brings the four Pevensies back to the world of Narnia.  Thirteen hundred years have passed and the world they knew no longer exists.
  • Footage – Pevensies on the beach in their school uniforms.
  • Footage – Overhead view of the Cair Paravel ruins.
  • Footage – Peter sword fighting in a courtyard at night.
  • The character of Caspian features into the next three stories.
  • Concept art – Trufflehunter
  • Concept art – Reepicheep (this garnered some hearty applause from the audience)
  • In “The Lion, the Witch and the Wardrobe” the action was a button on the end of the film where in “Prince Caspian” the action is more inherent to the story.  There are battles throughout the film.
  • Footage – The Pevensies with Trumpkin (he looks perfect!) in a boat.  Looked like they were traveling up river.
  • Footage – Overview shot of a big skirmish in the Castle courtyard (very dark tone)
  • Footage – Though his back is to the camera, it looks like Peter is fighting Miraz.  Miraz is decked out in spectacular bronzed armor with an intimidating battle face plate.
  • Andrew said he always wanted the battle to include different fighting styles for the various creatures.  In “Caspian” we’re now able to see how fauns fight differently from minotaurs, and centaurs and gryphons…
  • Pre-Viz Footage – a faun running along a balcony ledge, jumping from the railing to the wall and slashing through soldiers in mid-air.  This gave an example of what Andrew is looking to do with various fighting styles – it was fluid, fierce and acrobatic.  Very cool stuff!!
  • Pre-Viz Footage – gryphons lift up Dwarfs (as though they were arming themselves with weapons!) and dive vertically down the face of a cliff.
  • Footage – Pevensies climbing down a deep gorge.
  • Footage – Susan fights a Telmarine with one arm, while hooking another soldier around the neck with her bow.  It appears she’s become a much more accomplished warrior!
  • Footage – medium shot of Miraz in full bronze battle armor.  Looks awesome!!
  • Footage – Peter does an impressive running horse mount,
  • Footage – a column of charging Telmarines on horseback.
  • Footage – a beautiful wide shot of soldiers running towards the Bridge of Beruna.
  • Footage – a quick shot of an enraged Miraz without his helmet/face plate, revealing our first look at Sergio Castellitto in character.
  • Footage – Peter Dinklage as Trumpkin in shackles.
  • Footage – Peter fighting a creature (a hag?)
  • Footage – final shot of the Pevensies in Aslan’s How, standing solemnly before the stone table.

After the footage came the big surprise of the panel – our first introduction to Caspian himself, Ben Barnes!  The satellite camera pulled back to reveal Ben Barnes, who looked overjoyed (despite the fact that it was the middle of the night for Andrew and Ben!) to be a part of this special unveiling for the fans.

Richard Taylor then led a Q&A.  Here are some additional bits of news and information revealed from the panel discussion.

  • Dean Wright – biggest challenge is creating a performance that is emotional.  He’s currently working on the gryphons for the castle raid.
  • Ben Barnes – finds it challenging interacting with Reepicheep.
  • Mark Johnson – as long as the fans keep embracing the films, the plan is to make all seven.  They finish “Caspian” in three weeks and start shooting “The Voyage of the Dawn Treader” at the end of January/beginning of February.
  • Andrew Adamson – said he couldn’t imagine not being involved in the remaining films, though this is his last turn at the director’s chair.
  • Andrew Adamson – in response to a question about whether there will be a consistent look and feel throughout the films, Andrew said that they will maintain continuity by looking to the books, but bearing in mind that each of the books are completely different stories.
  • Howard Berger – very excited about taking the design of two species further in particular – the Dwarfs and the Satyrs (where he was able to break the human form).
  • Andrew Adamson – told a story about shooting a scene with Anna and Will where Aslan tells their characters that they won’t come back to Narnia.  This was a very emotional sequence since it reflected the fact this is the last time Anna and Will be a part of the films.
  • Isis Mussenden – everyone on set has formed a strong family bond especially Georgie, Skandar, Anna and Will who are brothers and sisters now.
  • Dean Wright – there are two huge epic battles that he’s working on, including the castle raid, new creatures (which he couldn’t reveal), and a river god who comes to life and helps turn the table on the Telmarines.
  • Richard Taylor – took his family to Prague and his son met Ben Barnes as Prince Caspian in full costume.  Ben treated his son as though he were in the presence of royalty, creating a fun and wonderful illusion for him.
  • Mark Johnson – it was easy to get everyone back who worked on the first film because of the great atmosphere and camaraderie.  The big challenge has been that each Narnia story is vastly different from the preceding and following stories.  He said that “Caspian” is darker and contains more action but is still connected thematically and though it is very much its own film, it is still very much a part “of the quilt that C.S. Lewis wove so beautifully.”
  • Howard Berger – brought the head of a Satyr (named Tyrus).  It looked much different than the satyrs of the first film.  The horns were curvier, the face looked more animalistic and it had an “old-soul” feel to it.  He did a servo demonstration, showing the remote-controlled movement of the eyebrows and mouth.  Howard also mentioned that his experience this time was even more enriching because he was able to create more detail and variation within each specie.  The creatures in the first film were designed with the age of 30 in mind, but for “Caspian” there will be ranges and different degrees in age, gender, body size, etc.
  • Isis Mussenden & Richard Taylor – the scope is 4 times the size of “The Lion, the Witch and the Wardrobe.”  300,000 pieces of armor were created.

At this point in the presentation a Telmarine soldier took the stage in full battle armor.  Isis and Richard went on to explain the look of the Telmarine.  The Telmarines descended from pirates and their look was meant to reflect a barbaric race, with Mediterranean, Tibetan, first century Spanish and fourth century Greek influences.

Richard said that they built over two and a half thousand swords, but that the most beautiful piece that he constructed was Miraz’s armor.  The rich bronze armor incorporates the different cultural influences mentioned above, and it is also emblazoned with pictographs of Telmarine history.

Howard Berger ended the panel with a special treat for a select few fans – he tossed two types of crew t-shirts into the crowd.  One had a low-tech hand-drawn stick figure of Prince Caspian, while the other had a photo of a 70s style centaur – very funny stuff!

That’s it!  The presentation revealed a lot of cool information, and definitely served to wet the appetite for more – a delicious hors d’oeuvre to hold us over for the main course next May!!

ComingSoon.net Interviews Howard Berger and Dean Wright

Tuesday, July 31st, 2007

Our friends at ComingSoon.net had the chance to interview Narnia producer Mark Johnson after the Prince Caspian Comic-Con presentation. They recently put it up on their site with an MP3, but they gave us permission to post a transcript of the interview as well. Listen to the MP3 at ComingSoon.net

CS: Howard, what did you do in this that will compare with James’ character?

Howard Berger: Oh yes, Mr. McAvoy, the great Jimmy Mac. Actually, it’s one of the first characters that we did on this show, which was Trumpkin the Dwarf, who is played by Peter Dinklage. And to me he’s our Tumnus. There’s just something about Peter Dinklage. I say he has dreamy eyes, and he does; they’re very expressive. And he is the James McAvoy of this film, I feel. He’s like the heart, you know. And we were able to redevelop the dwarfs for this film. On the first film I just wasn’t really happy with what we ended up with, and same with the performers – they were just little people that we had pulled from Thailand, and India, and they weren’t actors, they were just little. And this time, we really talked about it with Andrew, and said we really should cast dwarf actors. Peter Dinklage, who’s probably the best there is – and then we got Warwick [Davis] to play Nikabrik, so we really got to develop some beautiful makeups. Tami Lane, who co-won the Oscar with me, does Peter Dinklage’s makeup, and then Sara Rubano handles Nikabrik – Warwick’s makeup. They’re just really beautiful makeups.

It’s interesting – you look at Peter Dinklage, and it looks minimal, but he’s got a full gelatin nose on, and these big ears and all hair where we shaved Peter’s head entirely, which was great. And then Warwick has a really big, big makeup: a full gelatin face makeup and ears and a lot of hair work. It’s just really nice to be able to revisit characters like that, especially ones that I just felt were not so great in the first film and now they’re really outstanding. I think those two characters are really the heart and soul of this film.

CS: How difficult was the casting process for finding the dwarfs?

Howard Berger: I think it was relatively difficult. Andrew really didn’t have a lot of choice.

CS: I was just going to say, I can’t imagine that there was a lot.

Howard Berger: Yeah, there’s not.

Dean Wright: That are high quality actors.

Howard Berger: High quality, exactly. At first they thought, well, we can go to theatre, and see who we can find. But Peter Dinklage was always the first idea. And we were designing – prior to Peter getting cast – around Peter’s looks. And then it just worked out perfectly. Hoping and praying … they had Peter, then they didn’t, then they did, then they didn’t. Then they finally got him at the eleventh hour.

CS: Oh, why?

Dean Wright: Deal-making. I mean we were going back and forth … are we going to end up going the “hobbit route”, and casting a full-size actor, doing the makeup and then having to scale them down? We didn’t want to do that because this movie is going to be big enough as it is with visual effects. If Howard can do it, it’s great.

Howard Berger: And there’s so much interaction between the kids and Trumpkin; I mean, he’s in so many scenes. But Peter just brings so much to the table. And it’s cool for Peter too. The thing is, on the first film, Tami and myself and my crew became so close with James, and on this one it’s the same thing. We’ve really become so close. I mean, they spend practically the entire day with us. We start at three in the morning and then they go home when we go home.

Dean Wright: Peter’s great too – he’s very funny.

CS: Caspian is set 100 years or 80 years later…

Dean Wright: It’s actually 1300 years.

CS: Oh, 1300. So that obviously has a whole different look and feel…

Dean Wright: It’s dramatically different, actually. It’s much more wild, and I think the whole theme of this film has a much grittier tone to it, and it’s reflected in both the production design, and the character design, and ultimately it will impact all the visual effects. Basically the kids went back to London, they’ve been there for a year, and as they get sucked back to Narnia this time, they’re expecting to find the same place that they left. Cair Paravel – they stumble upon it (the ruins of it) and it’s been destroyed in a battle. Plants and vines have overgrown it all, and it’s like, what happened, what went wrong? It’s through the course of the story that they find out after they left, the Telmarines came in and wiped out all the Narnians, and they feel very responsible for that, even though it wasn’t by their choice. They have to then help Prince Caspian and the remaining ragtag-bag of Narnian refugees (slash underground resistance movement) to help take back Narnia for the creatures, and bring peace to the land.

CS: So it’s less of a fantasy world, and more of a medieval kind of…

Dean Wright: Yeah, it is. And in the way of castles and all that, they definitely looked to a sort of Spanish influence, and Isis (the costume designer) looked at it greatly for all the costume and armour. And I know in terms of the characters too, Howard spent a lot of time with his gang, and his partner Greg Nicotero spent a lot of time designing the characters and giving a lot more variance to the types of characters, making them different ages. For us it makes a lot more work because we have to then replicate that times fifty, which means we have to keep creating more and more different types to make it all look correct.

CS: Particularly because of the spiritual overtones that were emphasized in the first film – how much does that, if at all, impact the practical design of characters or the work that you do? Or is it a matter of literally creating a character?

Howard Berger: When we designed some of the Narnians – I haven’t taken any of that into consideration really…

Dean Wright: I think it’s all about the book, right?

Howard Berger: Yeah, it is, and that book is what the source material is. And on the first film it was the source material, and trying to come up with things that Andrew imagined them to be when he was a child – that was really it. This is kind of the same way. Andrew’s a great, great source of inspiration and information and direction.

Dean Wright: But he does let you go off and he’ll give you a chance to go create something different…

Howard Berger: He’s not controlling. He’s a perfect director, to tell you the truth, just because he trusts. And once he trusts you – because on the first film we didn’t know each other, and there was a certain amount of holding the reins; of course you should – on this one he’s let the reins go a little bit more, and that’s where we came up with the dwarfs and the satyrs and all that stuff, and we revisited everything.

Dean Wright: I really like the design you’re doing on the satyrs, too. On the last film it became a budgetary issue in that Andrew had wanted the satyrs to be fully CG in the first film, and several weeks before we started shooting, all of a sudden we’re like – we can’t afford that, we can’t do that, and … Howard, design something!

Howard Berger: So we banged out a bunch of satyrs. But they were makeups, and we just never had enough time to really think it out, you know, and this time we did, and came up with some pretty nice conceptual artwork. I think once it’s all together, it’s going to look really fantastic.

Dean Wright: And the goal is to have the creatures that are humanoid look like humanoid, and the ones that aren’t, not. And whether it’s a werewolf or a satyr, they shouldn’t look like a human, and so Howard’s done an amazing job for the upper half, and then we have to put the bottom half there!

Howard Berger: And that’s what’s so cool! When I saw The Lion, the Witch and the Wardrobe for the first time – which is when we saw it at the Director’s Guild – when I saw Mr. Tumnus for the very first time with legs, I took this big, deep gasp, because it was so awesome to finally see him done – I’d been so used to seeing James walk around in green pants for months and months and I just let out this big sigh. And I remember one of my kids elbowed me, like, “Dad, shhhh!” But it was so awesome, and it just pulled me into it, and this is going to be the same thing. And as we see footage – because Andrew likes to cut things and show the crew just to get them really enthusiastic – we’ve seen stuff, it’s pretty spectacular, and it’s just really, really exciting.

Dean Wright: And he’s definitely upped the bar for all of us, for visual effects. We’re starting out thinking we have 1500 shots. The last film we started at 800 and it grew tremendously. This one we’re starting at 1500, so I don’t know where we’re going to end up. The time is not as long. We’re still shooting, and we have to deliver the film in April for a May release. And we’ve got at least two and three units shooting simultaneously right now, and now we’ve got a miniature unit starting next week, and that’s being done down in New Zealand. So we’ll have crews shooting all over the Czech Republic, another team working basically the opposite ends of the clock … so we’re working 24 hours a day really, so I’ve got to be monitoring that stuff as well as the stuff that we’re shooting. And then before you know it, we’ll have hundreds of shots in the works.

We’ve already started to turn stuff over to the facilities. We’re using a whole new group of companies. We’re based in London this time, because they wanted the film to be considered a British film, so we’ve booked the work at some of the best companies in London, and also we’re working with WETA Digital this time. So between the demands of creating a whole new set of creatures that we have to bring to life, that Howard’s helped us with in terms of creating some looks, and we’ve gone to the companies – like Reepicheep, the mice, and Trufflehunter who’s the badger. There are new beavers and wolves and all that for this film.

And then we’ve got much more environment work. We’ve got this castle. It’s a huge set that we built, an enormous set in Prague, the back lot of Barrandov Studios, but still it’s just the courtyard. And then we’ve got towers, and towers, and towers that go all around it and we’re about to start shooting in a few weeks – I don’t know if you saw the little clip we did, but in this castle raid, gryphons are back, and this time they help carry the kids into battle, and so they swoop in and fly in and around the castle. And so we’ve got sets that’ll just be like one tower, or a couple of towers, or just the back lot set itself, and we’ve got to expand and make it bigger and bigger and make it feel just as real. And so that’s why we’ve gone to the gang at Weta, and Alex Funke and his miniature team that did all the work on Lord of the Rings, because they did just fantastic miniature work and they’re going to help bring it to life.

Howard Berger: And regarding all of that, there’s a lot of miniature work that’s being done for this one, way more than the first one.

Dean Wright: We only did a little bit of the river crossing stuff, some of the extensions and the big cracking stuff, but this there’s hundreds and hundreds of shots of the castle. And then when you get to the battle, it’s again a big effort. It’s probably going to be, at the end of the day, probably 1600 to 1800 shots in the mail. It may hit 2000, but the studio won’t want that! (Don’t tell them I said that! [laughter]) These are all complex shots. We’ve got shots where we’ve got Isis’s army that she’s wardrobed – but there’s 200 of them, we’ve got to be 5000 or 8000 or whatever. We’ve got Howard’s 100 plus creatures which take eight hours to get ready – six hours between the time they go through you, and wardrobe, and everything. And then we shoot with them for another eight hours, so they have sixteen hour days a lot of times.

Howard Berger: I was looking at stuff from the night raid and I just remember seeing all the creatures running with their green legs and I just went, oh man, Dean’s going to have to animate all those legs. That’s hundreds of legs.

Dean Wright: Fortunately I have about 1000 of my closest friends that are going to help. [laughs]

Howard Berger: That’s right, sitting there at home. Your kids are doing it too. They’re like… [mechanical noises].

Dean Wright: Exactly. In fact my kids are going to learn to rotoscope.

Howard Berger: They should. Every child should know how to rotoscope!

Prince Caspian Audio Interviews

Monday, July 30th, 2007

ComingSoon.net got a chance to talk to The Chronicles of Narnia: Prince Caspian producer Mark Johnson, creature supervisor Howard Berger, visual effects supervisor Dean Wright and costume designer Isis Mussenden at the San Diego Comic-Con this weekend and you can listen to the audio interviews by going to ComingSoon.net via the links below!

Producer Mark Johnson

Creature Supervisor Howard Berger/Visual Effects Supervisor Dean Wright

Costume Designer Isis Mussenden

San Diego Comic-Con: More Than Just Fan Art

Saturday, July 7th, 2007

According to Narnia.com, the Narnia part of San Diego’s Comic-Con will show more than just the
fan art!
It will also show footage of Prince Caspian as well as provide opportunities to talk with people who are working on Prince Caspian.

Narnia.com writes, “There will be a special preview of ’The Chronicles of Narnia: Prince Caspian’ at San Diego Comic-Con 2007. If you are lucky enough to attend you will catch a peek at never-before-seen footage and talk with filmmakers of the second installment of the epic fantasy adventure series. Join director Andrew Adamson, Producer Mark Johnson, Weta Workshop’s Richard Taylor, Creature Designer Howard Berger, Visual FX Supervisor Dean Wright and Costume Designer Isis Mussenden as they answer your questions and share their experiences of filming Prince Caspian around the globe! Also, be sure to collect the exclusive Prince Caspian Comic-Con poster, designed by fans on Narnia.com.”

The Comic-Con will be from July 26-29 in San Diego.

Narnia Production Blog #2

Saturday, April 21st, 2007

A LOOK INTO THE CREATURES OF NARNIA
BY HOWARD BERGER
Makeup Effects and Creature Designer

Once in a lifetime, something so amazing happens and you are so grateful for it. But, to have it happen twice in a lifetime is unheard of. I am talking about the privilege of another journey into Narnia that the creative team at KNB EFX Group, Inc. gets to take for PRINCE CASPIAN.

The first film was a challenge, as we had never tackled a project so huge in scope and with so many creatures playing at once. It was important to bring all the Narnians to life and make it completely believable that they could believably live in this magical land. And here we are again, ready to meet up with the new Narnians that inhabit the land 1,500 years later.

The first step took partner Greg Nicotero and I back to the drawing board, as we wanted to mix things up a bit. We wanted to take another pass at what the Narnians would be like if they had become more wild in their appearance, seeing how they have been living in hiding within the forests all these centuries. What if they were all different age groups, sizes and races? We felt that the Narnians in the first film were all in their thirties, so we designed some study sculptures to demonstrate our concepts and approached director Andrew Adamson with the ideas. He liked our take and felt this could give Narnia an even more real existence.

In PRINCE CASPIAN, we have heavy set fauns, old age fauns, female dwarves, centaurs and their families. The minotaurs are now on the side of good. A new hag, a werewolf and the satyrs are back, but all newly redesigned to be more animal-like than the prior movie.

I think in every film there is one character you fall in love with. The first movie had Mr. Tumnus, played by the great James McAvoy. This time it is Peter Dinklage who plays Trumpkin the Dwarf. The character is so wonderfully written, and once you see Peter as Trumpkin, he becomes alive and real. We gave Trumpkin his look, but Peter gave him his heart, and the collaboration brings to life a new and interesting addition to this rich world.

A lot of the same crew from the first film have joined us, including my co-winner for the Best Makeup Oscar last year, Tami Lane (with key support from our third team member, Sarah Rubano). We are all excited and thrilled as there is an evolution that has occurred in Narnia and we are all privileged to be here to experience another wonderful adventure.

Read the rest at Narnia.com

KNB EFX Group Working on Prince Caspian

Wednesday, August 9th, 2006

Our friend Howard Berger has informed us that he and his team are back on Prince Caspian. They’ve begun early preparation work for the film. Here’s part of the e-mail:

Very exciting things that will be better than the first, but still have the amazing heart and wonder we all created the first time. We have been designing some of the creatures for the film for the past 4 weeks and things are looking good. We have some new takes on some of our old friends that should make Narnia an even more amazing place to visit.

KNB EFX is also working on a large film that we’re very excited for: Transformers!

[Read our Exclusive Interview from March of this year]

NarniaCast Video Interviews

Wednesday, May 17th, 2006

Daniel Swann got the chance to meet both Richard Taylor and Patrick Kake at Supernova, earlier this year. Here, finally, is a video of the interviews. Richard Taylor’s is more of a comment than anything else, but the Patrick Kake segment is pretty great, and he does mention NarniaFans.com in it!

Thank you, Daniel, for providing the videos. Sorry about the sound unaligning itself. It took a long time to get this up, because Google Video has to verify the videos.

Narnia: LWW Wins Two Saturns

Wednesday, May 3rd, 2006

The 32nd Annual Saturn Awards were presented at a gala affair in Universal City, California on May 2. The event attracted many of the top producers, directors and actors working in genre entertainment. The awards were spread out over several films showcasing the amazing success of genre films as a whole. “Batman Begins” and “King Kong” each received three Saturn Awards with “Star Wars: Episode III – Revenge of the Sith”, “Sin City”, and “The Chronicles of Narnia: The Lion, the Witch and the Wardrobe” each received two Saturn Awards.

“Battlestar Galactica” won three Saturn Awards with “Lost” taking home two honors. The highlight of the evening was the presentation of the George Pal Memorial Award to legendary filmmaker Ray Harryhausen. This special honor was presented to Harryhausen by acclaimed director Jon Favreau. Shane Black was honored with The Filmmakers Showcase Award which was presented by actor Clifton Collins Jr.

Warner Bros. and Universal Pictures tied with four Saturn Awards apiece. Buena Vista, Dimension / Miramax, and 20th Century Fox were awarded each with two Saturn Awards.

The Academy was founded in 1972 to honor, recognize and promote genre entertainment. The organization is currently headed by Robert Holguin who serves as President.

Best Costume:
ISIS MUSSENDEN
(The Chronicles of Narnia: The Lion, the Witch and the Wardrobe)

Best Make-Up:
HOWARD BERGER, GREG NICOTERO, NIKKI GOOLEY
(The Chronicles of Narnia: The Lion, the Witch and the Wardrobe)

[View a Complete List of Winners]