Posts Tagged ‘Concept Art’

Prince Caspian Concept Artist Nominated for Chesley Award

Friday, June 19th, 2009

It’s been more than a year since the release of Prince Caspian, and it’s just been nominated for an award.  More specifically, concept artist Justin Sweet has been nominated for Best Product Illustration for The Chronicles of Narnia: Prince Caspian.  The Chelsey Awards are given for excellence in science fiction and fantasy art or illustration. The awards have been presented since 1985 and are run by the Association for Science Fiction and Fantasy Artists (ASFA). The awards were named after the artist Chesley Bonestell after his death in 1986.  They are presented at the World Science Fiction Convention.  The convention will take place in Montréal, Québec, to be held Thursday 6 August – Monday 10 August, 2009.

(more…)

Aslan’s Country interviews concept artist John Dickenson

Friday, June 5th, 2009

A new Narnia fan site has just launched and they have an interview with John Dickenson, who worked as a concept artist for Prince Caspian.  He also spent some time working on The Voyage of the Dawn Treader:

How goes work on the Dawn Treader?

“It’s been over a year since I worked on it up in L.A. They are now shooting it down in Australia. It was my highlight so far in my career to be a part of. The 3 of us(Justin, Vance), got to work with Director Michael Apted, who was amazing to work for. We really liked the way he went about making a movie. And we also got to work with an amazingly talented Production Designer named Jan Roelfs. He had some great takes on the way this film should look and feel. We also met with Wetta’s Richard Taylor for an afternoon. He was a great inspiration. We hope to get the chance to work with him in the future. He left when we did, so I have no idea how the new PD will do on it. But the work we created was some of our best I feel. Once the movies out, I’ll post all my art on my website.”

Read the rest of the interview at Aslan’s Country

Voyage of the Dawn Treader Concept Art

Tuesday, May 19th, 2009

This morning a message came to me from Salembr on Twitter, about some concept art that was found for The Voyage of the Dawn Treader.  It is artwork by Spalenka, and is brilliant artwork.

The art appeared on the website, MundoNarnia, but has been removed at the request of the artist.  We apologize for any trouble this may have caused, we meant no harm, and truly felt the art to be beautiful.

The Voyage of the Dawn Treader movie director Michael Apted says of the artist: “Greg is highly imaginative, with a real understanding of how to create magical images out of the beauty of the natural world.”

Link removed at the request of the artist.

The artist also did work on The Ant Bully, among other.

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Voyage of the Dawn Treader Concept Art

Wednesday, November 26th, 2008

Here are two pieces of concept art from The Chronicles of Narnia: The Voyage of the Dawn Treader. The first features the Dawn Treader itself, the second is when Lucy is exploring the Magician’s house. The images come from the Prince Caspian DVD and Blu-ray releasing next week.

The Voyage of the Dawn Treader Concept Art

The Voyage of the Dawn Treader Concept Art

We’ve got a gallery for Voyage of the Dawn Treader, where you can see any pictures and art that comes out until the movie hits, or we get a new gallery.

Thanks to FilmChatBlog for the images. There, you can also see a couple of videos with a dragon flying over the water and other such things. The dragon might have something to do with Eustace’s journey during the film, but you’ll have to read the book to find out more about that.

Weta Designer Talks Miraz’s Armor

Friday, November 9th, 2007

Weta Holics has posted all new design illustrations from the Weta design files for the upcoming film in the Narnia series, Prince Caspian!

Weta Designer Nick Keller, created this artwork, for the Prince Caspian design and production team, as an example of the final look of Miraz in costume.

[See it at Weta Holics]

Nick Keller's King Miraz

Prince Caspian Creature Art

Monday, September 24th, 2007

We’ve acquired some concept art from Prince Caspian. This art features character designs done by KNB EFX group, I believe. It’s really awesome stuff.

My favorite of them is this Satyr design. Very regal and very thoughtful.

Here is another Satyr.

And another.

Here is a Hag.

Here is a WereWolf.

See more Caspian art and images.

Interview with Henrik Tamm

Monday, November 13th, 2006

Narniaweb has interviewed Henrik Tamm. Tamm worked as a concept artist on The Lion, the Witch and the Wardrobe and is currently working on Prince Caspian. You can also see some of his fantastic concept art pieces.

NW: For how long did you work on The Lion, the Witch, and the Wardrobe?

HT: I spent about two years on The Lion, the Witch and the Wardrobe. I worked from the very beginning in January 2003 in Glendale, CA when we were just a few people. I then travelled with the production to New Zealand in early 2004. At that point the production had grown manyfold, and it finally felt like this film was taking shape. We had our offices at an airforce base outside Auckland. Sets started getting built and actors in funny outfits were wandering around. It was all very fun. Every department was busy doing what they do, all working toward the same goal. Somehow all this frenetic creative work came together to make the film. Andrew was very involved through the whole process, guiding all the departments to shape one unified vision. Let’s just say the man was very busy!

We returned to Los Angeles for post production in January 2005. At that point a lot of the work still remained. Much of the film had to be created digitally with Visual Effects, since so much of the story involved talking animals and fantastic, huge scale sets. At that point my position had changed from Concept Artist to Visual Effects Art Director, essentially carrying the look of the film through into the Visual Effects portions. The design for both Cair Paravel and the White Witch’s castle still remained to be finalized. We had gone through several renditions at that point, never quite hitting on what Andrew wanted. I spent most of my remaining time on those two locations. My engagement finally ended in April 2005. At that point I believe only the editor was left, besides Andrew himself, who had started on the project before me and was still there.

[Narniaweb for the rest]

John Howe, Narnia: The Lion, the Witch and the Wardrobe Concept Art Exhibit opens in Paris

Thursday, November 17th, 2005

Ciboule writes: Here in Paris, a Narnia/John Howe exhibit has just begun, and Elbakin.net has some pics of the event!  There are pictures and concept art from The Lion, the Witch and the Wardrobe created by artist John Howe.

Après avoir évoqué hier son lancement datant du jour même (et jusqu’au 15 décembre prochain), les photos de l’exposition des dessins de John Howe pour Le Monde de Narnia, Chapitre 1 – Le Lion, la Sorcière blanche et l’Armoire magique à la Fnac Saint-Lazare – à Paris – n’auront pas tardé à arriver !
Au passage, on remarquera que les “simples” photos du film se taillent une belle place face aux dessins ou croquis du maître…
Mille mercis à Dalsk pour sa contribution essentielle ! Et merci à ceux qui voudraient relayer cette information de nous citer directement. :-)
Ci-dessous, les photos donc ! N’hésitez pas cela dit à nous envoyer un mail si vous en avez d’autres !

[Check out more photos at Elbakin.net]

The Lion, the Witch and the Wardrobe Concept Artwork

Thursday, October 13th, 2005

Daan Almighty sent us a load of new concept art images. He took photos of them at a recent Narnia event in Amsterdam (at which, he said, the lighting was terrible, sorry for that). SPOILERS!

John Howe on Narnia: The Lion, the Witch and the Wardrobe Art Design

Monday, September 26th, 2005

SFX: Best known by fans of epic fantasy for his illustrations, John Howe became famous the day a certain Peter Jackson asked him to adapt his Lord of the Rings book illustrations for film. This several-week contract turned into a mission that lasted several years, over the course of which he conceived, with Alan Lee, hundreds of costumes, settings, armour, and accessories of a created authenticity. The artist returns to the screen on the 21st of December [French release date] with The Chronicles of Narnia, but you can now already discover part of his work in an exhibition organized by the Galerie Artludik, 12-14 rue Saint Louis en Ile, in Paris.

SFX: How do you become a book illustrator?

John Howe: I believe it comes from wanting to say things, but being unable to write them. I’ve always drawn things, and when I was 15 or 16, I knew that I would do something to do with art, even if I didn’t know exactly what. Then I went to an art deco school in Strasbourg, and threw myself into being a freelance illustrator.

SFX: Is it difficult to adapt your creative universe to more varied requirements?

John Howe: Certainly, you have your own universe, but there are points of contact which align themselves with other universes. And there where there is truly strong contact, you’re very comfortable in representing it, as has been the case for me with epic fantasy.

SFX: It also seems that there has been a stronger and stronger demand for this sort of thing in France …

John Howe: At the beginning, I only worked in the United States and England. It’s now coming slowly in France, thanks to this generation of readers who pay attention to the art. Beforehand in a book, people didn’t think that the cover played an important part other than to prevent the pages from falling out. Now they’re beginning to pay more attention to the picture.

SFX: Where do you get your inspiration from?

John Howe: Deep down, everything is interesting, at least, all the things where aging isn’t contradictory. In 50 years, a plastic cup won’t be any more interesting than it is today, but if it were made by a potter, if it were ceramic, that would be another matter. What interests me is hand-created stuff, as in spite of everything, there’s the imprint and eye of a real person involved. All the industrial stuff doesn’t connect with me very much. Of course, it is still practical and pleasant. I have all the modern comforts at home, but those don’t inspire me.

SFX: For your film work, do the filmmakers tend to ask you to produce Lord of the Rings all over again?

John Howe: Yes and no. They want the same thing, but different! It’s very bizarre. Cinema is truly a strange world … they want things that they already know, and at the same time, they want new things!

SFX: How did your work go on the film adaptation of the Chronicles of Narnia?

John Howe: When we began, the script was still being written. So we based things on the book, since nearly all its elements, with a few exceptions, were going to be in the film. With this type of project, my first task is suggesting an environment for the world, a created world. It isn’t just a question of setting the scene, of storyboards or anything. It’s about setting up the big structures of the universe in which the action is going to unfold.

SFX: The film requires lots of special creatures …

John Howe: The creatures that live in Narnia are already well known, they’re the centaurs, minotaurs … you have to take this miscellaneous ensemble and integrate them into a coherent world. It isn’t about placing a centaur on the right, a minotaur on the left, adding a castle, and mixing the lot … you have to imagine a culture that supports each of these elements: for example, what does a centaur’s armor look like? What was the culture that made it? Is it very sophisticated? Is it the equivalent of ancient Grecian or Roman culture, or is it more primitive?

SFX: And how did you imagine this culture, what’s the story behind each object?

John Howe: There’s some evidence that you can use as a point of departure, and some things that come naturally. That’s true for the centaurs, which come from the ancient Roman era. Designing centaurs for Star Wars, for example, would require a different approach! Most ideas come naturally from what you’ve accumulated over the years. For example, the colours; what I appreciate about epic fantasies is that they often take you back to a historical or mythological past, where the colors naturally impose themselves. So when you speak in terms of natural materials – stone, wood, metal – the question of color is less important, so much so that often at this stage of the film, you’re more concerned with forms and designs, rather than the colors. Those are defined much later.

SFX: Did you go through the steps of doing research?

John Howe: Actually, the production has its own team of researchers who carry out the work. Their mission was to find us, among other things, all the possible and imaginable pictures of centaurs that there were! Suddenly we had an enormous centaur file. At that stage, there isn’t any order; each drawing is worth as much as the others, and the worst are alongside the best. First we had to gather them all and then sort them. At the same time, we begin to develop our own concepts.

SFX: Aren’t you afraid of being influenced by the work of all these artists?

John Howe: The power of an image comes from its relevance within a given situation. If the picture doesn’t add up, if it isn’t interesting in itself, it has little importance. I know that when some fellow artists work on a project, they refuse to look at what’s already been created because they’re afraid of being influenced, but I don’t understand that way of doing things. If the picture’s strong and you’re worried about copying aspects of it, you might pass over something good. Because if you’re touched by a picture, it means that it contains something that is very important to us. If you don’t allow yourself to absorb that influence, it’s a bit odd.

SFX: Do you think of the technical constraints of special effects when you design a creature?

John Howe: Not at the beginning, but these considerations arise pretty quickly. It’s clear that if it’s a smallish production, you have to do several types of work at the same time: create the concepts while managing to make them. Although if it’s a production like Lord of the Rings, if the idea is good and strong, you know that you can find the money to do it properly.

SFX: At what moment is your work on a film completed?

John Howe: On Narnia, I came into it very much in the stream of things, while on Lord of the Rings, I stayed until the beginning of the shooting. The dream would be to be able to accompany my concepts until the end, which has been made possible with digital post-production. We’ve heralded a great era: on one hand, the progress of digital work has eliminated all the little constraints that once plagued filmmakers (the number of characters, the makeup, the costumes). And furthermore, you can truly do everything at the moment. You can place things directly from your imagination onto the screen. Suddenly you now find references that often go well beyond cinema and carry over into painting!

SFX: Do you always work on paper or do you put things into the computer?

John Howe: A little bit on the computer, but I’m not very good. I’m a bit reluctant to do it, since once you’ve finished the work, you’re not left with anything original. It’s all digital. The process is certainly very quick. It allows you to do many things that you can’t physically do, but what’s left afterwards? Just some digital files? You can print the files, as long as the computer systems exist … but even then, the original work doesn’t exist, since you can change it all. The existence of an original gives you a bar to raise things to, something tangible, and that suits me better than a digital file where you can just change blue to red. Anyway, technological advancements are always moving along faster than intellectual or cultural progress …