VFX Previews Prince Caspian

Dean Wright (who shares vfx supervision with Wendy Rogers) admits the bar has been raised in this second installment of the Narnia franchise. There is not only more action, but also more complex models from Creature Supervisor Howard Berger.

“There are huge battles in this film, so we’ve got a lot more character integration,” Wright says.

Since this time they shot primarily in the Czech republic, it made financial sense to use London-based MPC and Framestore CFC along with Weta Digital. Framestore is doing Aslan, Trufflehunter, the badger, the River-god sequence, kids entering and leaving Narnia; MPC is mainly doing the battles; and Weta is focusing on: a werewolf, a wild bear and all of the environments for the castle.

Visit the fmx Conference to Hear about 3-D Techniques

Olivier Soares, Technical Director of Framestore CFC, will present some techniques implemented at Framestore-CFC to groom, simulate and render fur & hair efficiently. Olivier’s talk will also introduce the new fur system to be used on “The Chronicles of Narnia: Prince Caspian.”

Hair and Fur Rendering
Olivier Soares, Technical Director, Framestore CFC, www.framestore-cfc.com

Olivier will present some techniques implemented at Framestore-CFC to groom, simulate and render fur & hair efficiently. These techniques have recently been used on “Underdog” (3 full CG realistic dogs) and “Harry Potter and the Order of the Phoenix” (CG centaurs). Olivier’s talk will also introduce the new fur system to be used on “The Chronicles of Narnia: Prince Caspian.”

Olivier Soares has been working in the CG industry for 5 years. At Framestore Olivier has worked on the fur system used on “Underdog” and “Harry Potter and the Order of the Phoenix“. He is now working on “The Chronicles of Narnia: Prince Caspian“.

Wednesday
May 02, 2007
17:00 – 18:00
Raum Karlsruhe
fmx/conference | fmx/technologies

New Techniques for High-Resolution Face Scanning and Rendering
Paul E. Debevec, Executive Producer/ Graphics Research, University of Southern California Institute for Creative Technologies, www.debevec.org

Reflectance of light from a human face is an odd mix of specularity, self-shadowing, mutual illumination, anisotropy, and spatially-varying subsurface scattering. Techniques for measuring these properties and simulating their effects are converging to produce powerful new techniques for creating photoreal digital versions of real people. This talk will present new techniques for measuring sub-millimeter surface detail based on novel lighting patterns and rapid acquisition of subsurface scattering behavior for both offline and real-time rendering applications.

Paul Debevec is a research associate professor and the executive producer of graphics research at the University of Southern California’s Institute for Creative Technologies (USC ICT). His 1996 PhD presented an image-based modeling and rendering system for creating virtual cinematography of architectural scenes from photographs, techniques later used to create the Academy-Award winning virtual backgrounds in the “The Matrix“. Debevec pioneered Image-Based Lighting techniques seen in films such as the X-Men series, the Matrix sequels, and The Chronicles of Narnia. His recent Light Stage systems allow actors and performances to be synthetically illuminated in postproduction, used to create realistic digital actors in the films Superman Returns, King Kong, and Spider Man 2 & 3. Debevec received ACM SIGGRAPH’s first Significant New Researcher Award and co-authored the recent book “High Dynamic Range Imaging”.

Wednesday
May 02, 2007
14:00 – 15:00
Meidinger Saal
fmx/conference | fmx/talks

Framestore CFC talks Prince Caspian Effects

Framestore CFC has taken over a lot of the effects work for the next Narnia film, Prince Caspian, and it appears they have a lot of work on their plate. Having worked on such high-profile film series as Harry Potter and Christopher Nolan’s incredible Batman reboot, they have the chops that this film requires. Here’s the report from their website WARNING: POSSIBLE SPOILERS:

(UK & US release 16th May 2008)

The next Narnia film is now well under way, and Framestore CFC has got a lion’s share (pardon the pun) of the VFX work. As well as the CG creatures, Aslan and a badger called Trufflehunter, the 500 or so shots our team expects to complete will also involve a spectacular River God sequence.